Computer Science

A* Pathfinding

Draw walls then run A* to find the shortest path.

Grid30ร—30
AlgorithmA*
Legend
๐ŸŸข Start ย  ๐Ÿ”ด End
๐ŸŸฆ Open ย  ๐ŸŸช Closed
๐ŸŸก Path ย  โฌ› Wall